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Bristol Blast 7 - AAR
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NewportNerfer113
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Joined: 24 Jan 2016
Posts: 319
Fav. Blaster: Pump Action Retaliator aka 'The Kraken'
Location: Newport



Post Bristol Blast 7 - AAR  Reply with quote
Evening.

Now that I've been fed, watered and showered - I'm starting to feel human again. The LiPo's are slowly making there way into Storage land, and I have a spare 10 mins to write up the After Action Report.

So... I'm pretty sure this was our biggest turn out. Over 40 players. We set up in the small safe room, and it was cramped - we may need to consider moving the safe room if the same volume turn up at future events. Anyway, the day was pretty smooth (other than my feeling under the weather).

We had a visit from the Scottish contingent - BigAl. It was great to meet you, and I'm sure all the other organisers felt the same. The man was wrapped in duct tape at one point, I'm sure of it.

The day opened up with 2 HvZ, followed by 2 of the longest games of KillConfirmed I've ever been involved in (due to size of the teams, and the fact that everyone is getting better). We then did 2 games of Domination (King of the Hill, but with 3 pyramid timers) before taking a break.

During the break we had a "special" event... where L11 and I were subjected to a firing squad after losing a silly bet with Davera. It hurt, like, a lot.

After the break we finished the day with Sweetie Team Death Match and a final round of HvZ.

It was good to see some new faces, as well as the usual faces. The only disappointment was the L11's Mastodon decided to breakdown. There'll always be next time.

Anyway, over to you guys that attended... fill in the blanks.

EDIT - in my haste I forgot to mention that it was also the first time we had the pleasure of hosting the Voltmeter Holder Vending Machine that is Clockwork Wino. It was great to see you at the event.

EDIT 2 - forgot a place for photo and video links:
Photos Here
The Firing Squad - NN113
HvZ - UK Foam
BigAl's Vlog
Kill Confirmed - Davera
Domination - NN113
Kill Confirmed - NN113
Kill Confirmed - Deploy Edition - NN113

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Last edited by NewportNerfer113 on Fri Mar 31, 2017 9:52 pm; edited 11 times in total
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L11
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Joined: 20 May 2016
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Post Reply with quote
Really fun day, nice to see new faces and returning vets.

Defiantly our biggest turn out and I liked that it was mainly fellow Modders who attended making the games more tactical and challenging.

My loadout was a BSUK battle belt with a MOLLE yolk, radios attached to the yolk and mag holders on the belt, with my dump pouch drop leg.

I mainly ran my RS on the day as it's tried and tested and really good.
I also ran as Rampage, they get allot of hate (Jampage) but I like them. One of my motors died in my mastodon so need to open it up and investigate. I also used NN113's 10kg Nerf turf pump grip retal for a round. that was allot of fun and accurate for all that power

The fireing squad was ummm fun.... probably around 300/400 darts fired at us at fairly close range... thanks Davera...

I enjoyed running along with Boff and his crew with our tac-com. It worked well being able to communicate with your team on the battlefield.

All in all I really enjoyed the day and on behalf of the rest of the organisers, thanks to all who attended and helped out on the day. See you next time.

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Sat Mar 18, 2017 10:26 pm View user's profile Send private message
Zenif
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Joined: 13 Jan 2016
Posts: 95
Fav. Blaster: Cyclone shock
Location: UK



Post Reply with quote
Was a great day, sooo many people! So much flying foam!

Looks like we will indeed need to use the hall to setup if we have this many people next time! Which is a shame as the hall was one of the best battlegrounds!

What is the maximum for the venue anyway and what happens when we hit that limit!?

Have to say the rivals were awesome, my Apollo was light, powerful and accurate, I found myself apologizing to a fair few zombies! Shame I don't have many rival mags and hence didn't run it as much as I would have liked. Many thanks for bringing all those rival rounds!

The kill confirmed rounds are always my favourite and they did no disappoint this time! All the games were spot on and the kids had a great time and are knackered!

See some of you at the tech day, Nerf weekend fun!

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Sat Mar 18, 2017 10:47 pm View user's profile Send private message
Clockwork Wino
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Joined: 22 May 2016
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Fav. Blaster: Stryfe
Location: Gloucester



Post Reply with quote
Firstly, many thanks to the organisers for a superb day. As my first proper war it was a steep learning curve for me but there was such a great community spirit that at no point did I feel out of my depth.

The mix of games was just right and running each round twice provided the opportunity to refine tactics and learn from mistakes. Domination was particularly good fun with some real tit-for-tat battles taking place over the timers.

So what did I learn?
1. Conserve energy. It's a long day so catch your breath when you can.
2. Practice swapping mags until it becomes second-nature. My initial attempts were disastrous, bordering on comical.
3. Mini zombies are hard to spot. A child walking slowly towards you doesn't register as a threat until it's too late.
4. Lipos don't run out as fast as you might imagine. Despite running the 'Snappy Croc' Rapidstrike in the majority of games, it dropped less than half a volt over the whole time.
5. Less can sometimes be more. Whilst the Rapidstrike made an excellent (and noisy) 'room-broom', the most memorable shootouts and best kills of the day were with a modded Sidestrike.

I'm already planning new mods and changes to my loadout and looking forward to when I can attend again.
Sat Mar 18, 2017 11:24 pm View user's profile Send private message Visit poster's website
Nerf_miners
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Joined: 14 Jan 2017
Posts: 5
Fav. Blaster: Any fully loaded blaster
Location: Bristol



Post Reply with quote
This was a fantastic day. Nerf_miners numbers increased to 11 to celebrate my birthday.

I liked having the modified rapidstrike (made by UK Foam) for the day and I am very grateful for the organisers letting my friends come and have a great time as well. I did not know that I was going to get to play with the rapidstrike so I was very surprised when it was announced before the first round of kill confirmed. We got Mum a fearless fire for Mothers day but we gave it to her early for BB7 - now she wants it modding - .

The only bad thing was that my Uncle hit his head on a curb during the second round of HvZ. He's still alive and working though.
Sun Mar 19, 2017 12:05 pm View user's profile Send private message
NewportNerfer113
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Joined: 24 Jan 2016
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Post Reply with quote
Nerf miner - I'm so sorry to hear about your uncle. Was this reported to one of the Marshalls? We have trained first aiders on set that could have assessed him to make sure he was OK. We could also have recorded the incident.

Edit - just checked in with the other guys. One of them, Davera, trained first aider checked him over and made sure he didn't need any medical help.  I was shocked because I'd not heard it mentioned that's all. Panic over

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Davera
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Post Reply with quote
What a great day. I think final count was 53 attendees which we are all chuffed with.

Domination was my favourite game of the day, multiple objectives spread the play about and there were some really good battles over the timers.

I ran my singled Atlas for a lot of the day and it was so much fun. I didn't go through my ammo as quickly as I thought but it certainly intimidates on the prime. The range and accuracy was very useful inside.
My rig still needs work on, I'm going to get out of the habit of just dropping mags.

Thanks for all those who attended.

There were a few mags left behind, if anyone if missing one please pm an organiser and we will try and reunite you with it. Also, if you find you have anyone else's stuff, let us know and we will sort it out.

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Sun Mar 19, 2017 12:43 pm View user's profile Send private message
Treezy
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Joined: 03 Nov 2016
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Location: Forest of Dean, Gloucestershire



Post Reply with quote
Here's the TL:DR version for UKFoam: It was a great day. Rivals are fun. I bet I look terrible on your video. There's a room upstairs.

Now that's out of the way, here's a more in-depth report...

Somehow I'd managed to convince 6 "adults" that I'm friends with that "sure, you'll love it! What's more, if you've got kids, they'll love it too!" I wasn't wrong, and I'm pretty sure we'll be seeing them again at future battles.

I've been refining my load out with each battle, and with comments and feedback from other Britnerfers. I'm very happy with what I'm running now in terms of tactical gear, and other than my hack-job dump pouch needing some minor tweaking, it all worked very well on the day. Thank god I invested in some hardshell kneepads too: I took a tumble over/into a low wall trying to parkour my way out of some charging zombies. I also found that I have no real need for a secondary: I've enough ammo carrying capacity and decent enough primaries to do the job for most games.

It was great to see a number of other Rival users on the day. Davera's Atlas sounded monstrous in use; I've never really appreciated just how aggressive they look and sound because I'm used to them in first person. There were a few Apollo's there too, including my new one, and they proved very effective at times. Less effective when they failed to feed balls though; but even if you just fire blanks, charging zombies still flinch for a second, and kids run away regardless.

The games worked really well too, even though we all complain that HvZ is a terrible idea as a warm up game (and by "we" I mean the couple of us who are too old/unfit/lazy to do much running about). I'm glad we reinforced the "zombies must not carry blasters" rule to make it easier to identify the living-challenged/un-dead/whatever PC term zombies prefer to use.

Kill confirmed was great, and lasted a log time thanks to people working better as team units to tag each other back in. But as soon as you're out on your own you're a dead man. Note: if you have a front loading primary, I can see when you're out of ammo, and I will charge your cover to tag you out as soon as you fire your last shot. This also means I'll leave myself open to getting tagged in the ass cheek and without backup; meaning I got tagged out of that game pretty quick.

Domination was good, but was tricky with the timer in the hall getting put on a side table out of obvious view. Even though we managed to clear the hall at one point and get in there, it took ages to find the timer and turn it! And I was surprised at how effective the net barriers were at providing cover: shaking them out revealed they'd absorbed loads of darts!

Jellybean deathmatch is a favourite for me, but there was some confusion as to whether we were playing to first team out of beans looses, or last man standing (personally I prefer to go to last man standing). I also liked the idea of "taking one for the team" - where if you're tagged you can opt out of the rest of the game and not have to eat a jelly bean; leaving more for those people who want to stay in the game, but leaving them with reduced numbers.

I feel for NN113 and L11 for facing the firing squad, but if you boys will make silly bets.... (and I say this as a fellow Welshman). Also, while we weren't aiming for headshots, if you bend over you're getting shot in the head!

I'd also like to apologise to the little girl I tagged in the face. She wasn't wearing safety glasses and was lucky to have not been seriously injured (thankfully she ran off to get her glasses at this point). While these are kids toys (mainly), they do hurt if they hit you right: I got tagged in the top lip, and it's still sore today  (ironically I was already tagged and on my way back to respawn. Doubly ironic it was a lucky running shot from a member of my own team!). So we all need to ensure safety comes first by wearing safety glasses when necessary, and not messing about with blasters when people aren't wearing them.

It was a pleasure to meet BigAl and to have him on my team. Glad to see that IMRs still have their fans!

So all in all, a great turn out, great games, great people, great atmosphere, a great day out.

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Sun Mar 19, 2017 3:50 pm View user's profile Send private message
L11
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Joined: 20 May 2016
Posts: 238
Fav. Blaster: Tri-Hellcat Rapidstrike
Location: Newport, S.Wales



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Treezy and the (not so) heroic dive through the bushes to avoided being Nom'ed! That was so funny, it's a strange place for a walkway there.

The jelly bean death match is last man standing, so I'll make sure everyone is aware of that next time as there was a bit of confusion.

Kill confirmed is interesting - BB 2 through to 5 they where over very fast. But BB6 and 7 people are defiantly playing tactically and it's lasting the full 10 minutes. It's good how everyone is developing and getting better.

We are going to be making more of those barriers as they worked well, we are aiming to have between 10 and 20 ready for the summer when we can use all the grassed areas.

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Davera
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Joined: 03 Aug 2015
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Fav. Blaster: Hammershot
Location: Gillingham, Dorset



Post Reply with quote
I'll take responsibility for the confusion on Jelly Bean deathmatch. I told white team it was till beans were gone, blue team were playing last man standing and I was trying to call game. This has been clarified and will be till the last man standing in future.

My bad.

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Sun Mar 19, 2017 5:46 pm View user's profile Send private message
bigal123
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Joined: 30 Aug 2015
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Location: Ayrshire



Post Reply with quote
Huge thanks to the BB team for a great day of games and making me feel at home, cheers to UK Foam for sorting me out with a lift to and from the venue.

An interesting day for me as I decided to run a flywheeler primary for my first time ever. Rewired Stryfe and 3 IMR'S. Worked a treat, I ran 8 18 mags and my usual selection of back pistols but seemed to have plenty of ammo so rarely used them except for the odd indoor exchange of CQB.

Loved the games, an epic kill confirmed battle which I managed to film a bit of after going out by stupidly trying to take on Boffs team single handed and that didn't end well Very Happy Also some good zombie games and some epic Domination games. Was great fun.

Loved meeting everyone and putting faces to names and hopefully I'll be back one day in my quest to get to as many different wars as possible. I'm sure BB will continue to grow.

Thanks again everyone.

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Sun Mar 19, 2017 6:55 pm View user's profile Send private message
Boff
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Joined: 08 Dec 2012
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Location: Bristol, UK



Post Reply with quote
I have to be honest: yesterday was the most fun I've had at a Nerf war in years. Ymbirtt and Iro would also like to convey their thanks to the organisers for an enjoyable day.

For those that don't know, Ymbirtt and Iro are two friends of mine. Ymbirtt (giant beard) is an old BUZAN hand, a veteran who only trails me by a year in terms of raw experience but his field situational awareness and response under fire are the best I've come across. Iro is a GC friend of ours who first fired a blaster in anger in January of 2016. He's a babby by comparison but learning fast. This was his first full Nerf war and he got inducted feet first.

The highlights of the day for me were the Kill Confirmed game where I decided to just take a room and defend it. I wasn't bothered by winning, I just wanted to try something different. When you've got a three man fire team that you can deploy to strategic corners then you can dominate a room. Credit to white team for overwhelming us at the end, though. It was a very memorable moment and one I loved. I guess the rest of blue team were tagged out and we just got over run. I'd forgotten how quickly a situation can fall apart like that. I remember twigging the situation, using my GC regiment's call to action ("Broken Arrow", see notes later) just as the room was completely lost. For reference, "Broken Arrow" (borrowed from an old Delta Force [the video game] mission name) is the code word for bugging out - you fall in on the person that's calling it and form a fighting retreat. It was a bit late and the room was over-run before we could manage it. Credit to super_gripper and a few others, they were really getting the minions working together.

Radio comms are starting to become a thing. Without line of sight, the comms really, really make a difference. I'll make sure that BB8 my team has a larger spread of radios with working headsets. We were a bit limited in what we could achieve first time out but it was great to start getting tactical information fed back to me so I could start directing respawns and fire power. We didn't get any shields turn up so I didn't need to call in rocket fire missions which was a tad disappointing... Wink

On a related note, it's really hard for me to tell when things are going well. I spent the second Domination gaming feeling like I was fire fighting and not actually winning. In the end, however, it came down to the wire with a 10s difference for the teams. It was a loss for my team but I had a fuck load of fun and learned one hell of a lot.

I'll manage a full battle report on the blog because I can feel my brain churning through the tactical meta. There was at least one or two times where I could have used a Rapidstrike in my squad so yeah...

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Sun Mar 19, 2017 10:25 pm View user's profile Send private message Visit poster's website
Davera
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Joined: 03 Aug 2015
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Post Reply with quote
As always it was a pleasure to have you along Biff, your little bits of advice during the day were invaluable.

It was great to see how effective working as a group can be, certainly added to the games and probably the reason kill confirmed went on longer than expected.

One of the best kills of the day had to be when  myself and a few other white team were engaged in a standoff in a hall way with Ymbritt and It's, thinking I was getting the upper had I felt a dart to my back only to turn around and see Ymbritt running up the corridor having run all around the building and tagging us all out.

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Mon Mar 20, 2017 8:18 am View user's profile Send private message
Boff
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Joined: 08 Dec 2012
Posts: 3389
Fav. Blaster: (Modified) Stampede ECS
Location: Bristol, UK



Post Reply with quote
I just watched BigAl's video through and it really brings home how intense those Kill Confirmed games were. I honestly thought blue team were getting absolutely chewed through. I didn't even realise that we'd won that round until I watched the video. Very Happy Credit to the rest of blue team for the orderly fall back. I remember feeling that we were completely fucked and the only thing to do was to take a room and hold it after I realised that corner was no longer a tenable position. We got into the room and started to hold it. You can see people automatically starting to take zones of responsibility and the younger players running about as medics. Even in the intensity of it all, everyone was having fun and it was a good fight. This is the reason I do what I do.

A couple of pointers and general feedback that I think will benefit everyone:

Lack of team ID:
There were a lot of friendly fire incidents on Saturday. If I can't ID someone by sight, I'm going to open up and that's not great for the younger players. If you need a hand making markers then give me a shout and I'll see what I can muster

Rules miscommunication:
We need to start writing this shit down. It's minor niggles but minor niggles get inflated under the pressure of running an event and turn into mistakes. I think this is something that could be beneficial to the broader community, however. I might discuss with A&M because a BritNerf standard rulebook could be part and parcel of the package for BritNerf CIC.

Comms:
I propose that we have PMR channels 1-3 for one team, channels 4 and 5 for refs and 6-8 for the other team. That gives you a two channel buffer between teams to reduce peeking. I always recommend having 2 channels minimum for each purpose to allow you to migrate in the event of interference.

I would suggest having separate ref radios on each ref so they can stay tuned to the ref channel throughout. I can loan my Motorola reds as they're easy enough to clip to MOLLE and are bright red so easy to tell apart from the Baofengs. Failing that, you can invest in a pair for 30. They run on AAAs unlike the Baofengs and give you a nice clip on radio that serves quite nicely.

Again, thank you to the organisers for putting on a great event. I'll try and bring friends more often... Razz

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Boff: Managing Director, Blastersmiths UK & BUZAN Founder (formerly)
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Mon Mar 20, 2017 10:26 pm View user's profile Send private message Visit poster's website
L11
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Joined: 20 May 2016
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Location: Newport, S.Wales



Post Reply with quote
I agree, that was an intense battle, as I mentioned kill confirmed has developed as the players have. It was over very quickly as people ran by themselves and got tagged out, now it's played more tactically and lasts the whole 10 minutes - it's one of my favourites.

Team ID's is a difficult one as we have tried bands around arms, heads we have discussed vests but that will cause problems with gear, facepaint an putting an American football / braveheart colours on. It's all ways been tricky - im going to start up a new thread to get feedback from others and see if we can come up with a solution.

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Tue Mar 21, 2017 6:26 am View user's profile Send private message
Clockwork Wino
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Joined: 22 May 2016
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Post Reply with quote
Great video BigAl, I didn't even register that you were behind us filming during that corridor battle. It's quite surreal watching yourself in play and certainly allows you to reflect on the game (when I empty mags faster than I can swap them, I might need to consider a bit more fire-discipline!). As for charging Boff and co armed with nothing more than a Sidestrike, well the result was sadly inevitable...
Tue Mar 21, 2017 8:22 am View user's profile Send private message Visit poster's website
NewportNerfer113
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Post Reply with quote
Awesome! Loads of videos coming out.  I've started editing mine and Davera's footage, all the links I can find will be saved in the original post.

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Thu Mar 23, 2017 9:27 pm View user's profile Send private message Send e-mail
L11
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Post Reply with quote
Fireing squad video is brilliant. Good fun, but no more bets (maybe)



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