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GuN 10 After Action Report
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blindgeekuk
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Joined: 31 May 2015
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Fav. Blaster: Demolisher
Location: Leeds, UK



Post GuN 10 After Action Report  Reply with quote
10 Grim Up Nerf public wars! Hell yeah!

Last month was busy, and I presumed that it was a one off, a perfect storm of timing, the end of school holidays, local events, more advanced advertising. So i didn't expect 60 players again, I thought we might get between 30 and 40.

So the 58 players this month, with several new players, was a shock and a seriously good thing, as it means we have hit a critical point where we have a large player base that alters, yet stays stable.

We had a minor problem this month with access to the site, and its something that I need to address, as it was a little embarrassing arriving early and having to sit outside the locked gates with a load of gear, and having new players turn up and be unable to get in. It also meant we were doing the setup when people were arriving, which was something I had really wanted to avoid this month.

I'd made some changes to how we organised the sign in, the loaners, the storage of equipment, and how darts were released to players, and we made some changes on how props etc were setup with my friend Dan, Justajolt and Old_Man_Nerf serving as deputies to get things moved and setup quickly.

I was recovering from a nasty flu bug that has done the rounds at the office, started monday night, and even today I was still struggling with breathing and swallowing. OldNoob had effectively given me a bollocking last night for even considering going. I dosed up on meds this morning, took a lot of water with me, and had repacked my gear so that I wasn't taking as many blaster for me to use - I settled on bertha, daredevil, hammershot, sledgefire and rotofury for myself. I coped fine until the last coupe of HvZ rounds in the kids games, where I was getting very croaky.

The kids games were our usual fair, meatgrinder, multiple rounds of freezetag, bombrun, and lot and lots of different types of HvZ. We did team based HvZ, standard HvZ with a noodler zombie and the brains, sanctuary rounds...

For 13+ games, we did 3 rounds of Kill Confirmed, with red and blue (my team) winning one each, requiring the third round. I'd let my mate use Daredevil for the previous 2 rounds, but given Bertha suffered a catastrophic failure, swapped to the rapidpistol myself, and oh boy its fun. It single shots like a dream, and empties clips when needed and is ready to fire instantly. I can't recommend a tri hellcat build enough! Anyway, blue team won the last kill confirm.

We then did 2 LONG round of "trouble int' mill" our take on the trouble in terrorist town game type. The first game was fairly standard, but the second was a stressful, paranoia inducing slow burn, which saw Justajolt hold 2 wrist mounted blaster on everyone, and I almost got away with a kill as a terrorist because OldManNerf as our Mill Owner (detective) just started picking off his workers to eliminate the terrorists.

Going through the new sign up sheets, we had players from Derby, Doncaster, Huddersfield, Blackpool, Leeds, Bradford, Harrogate, Warrington. We're getting a lot more players from the local area that I expected, the Facebok page that the church advertises us on is a big source of players, but our website and youtube is working well.

Gear wise, the Atch 8 shot cylinder continues to perform INCREDIBLY! Andrew, I'm going to need 2 more in the new year! I ran the sledgefire for a while during the kid games and as per usual, the Blasterparts spring and Lasergnomes single shell is a brilliant combo, and i'm faster reloading it than some kids are at priming a strongarm!
Bertha was.... ok... compared to the RoF of tbr's and Dazzle's pieces of kit Bertha feels lacking. It has the range and probably the higher accuracy, but i'm finding in the 13+ games, if i'm firing 2 rounds accuratelywhile others are firing 4 rounds ok and tagging me. Add in the total utter failure of the 3d printed mag release (on the tube bit), and i'm kinda gutted at the moment,
Daredevil... ha ha ha ha ha ha ha... I never understood the appeal of an auto-fire, i'd seen peoples Rapidstrikes firing 5 rounds per second and always felt Bertha was more than capable of putting as many darts down range with more accuracy. But with a blaster like Daredevil... 90 feet shots are fairly normal, it can single shot with ease, and given the fairly tight groupings (2 foot wide corridor) bursts are pretty lethal.

Edit: Despite it not being an 'active' month for me due to the flu, I still managed to clock up an impressive 12km of walking/running on my fitness tracker!

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Last edited by blindgeekuk on Mon Oct 10, 2016 7:17 am; edited 1 time in total
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old_man_nerf
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Joined: 25 Jan 2013
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Post Reply with quote
Daredevil is a bit of a game changer. When you are being sprayed by darts from one end of the building and you are at the other you know you need to up your fps Smile

The whole organising by bguk was excellent - keeping players, blasters and darts separate until necessary was a smart move on bguk's part. It kept players listening when they needed to which really improved the game play.

As for the games - plenty of HvZ kept everyone active but it was trouble at mill that sticks in mind. Trying to resolve how I was going to eliminate the last two Luddites/terrorists with everyone gathered round psyching each other out was pretty funny. In the end randomly picking targets and shooting them and hoping to have some mill workers left at the end seemed like the only option! Fortunately it worked out well although it has to be said some players have excellent poker faces...
Sun Oct 09, 2016 10:20 am View user's profile Send private message Visit poster's website
Justajolt
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Fav. Blaster: "Battle Badger" Incisor or Artemis, but Nemesis is growing on me...
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Post Reply with quote
I second the darts thing.

It was great seeing Mr Crane and Skuzzer again! They said they were surprised as how many people there were, so I guess it shows how far we've come.

I also second how well BGUK did with the organisation.

I think bearing in mind that we're volunteers doing this and that we're offering three hours of Nerfing for te price of a loaf of Warburtons, everyone was cool with the delay and just happy to be there ^_^ the whole fact that GuN is what it is thanks to you, BG, makes any rough edges seem insignificant, even though you probably notice them more being at the helm.

I used my Mega man swarm fire and a new wrist mounted Rapidpistol in the games I played. I think it was OMN who suggested that the next step would be finding a way to mount a blaster on one of my feet...

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Last edited by Justajolt on Sun Oct 09, 2016 2:11 pm; edited 1 time in total
Sun Oct 09, 2016 1:47 pm View user's profile Send private message Visit poster's website
blindgeekuk
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Joined: 31 May 2015
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Post Reply with quote
Doesn't help that I'm my own worst critic!

We've definitely grown, and November is destined to be even busier. I've already had messages from several people who came thanking us for the day, and saying they are coming next month!

I agree that Daredevil is a game changer, and I hadn't expected the performance to make such a difference, but like you say, when you can take pot shots across the length of the building, and be pretty confident about hitting or suppressing an area, it changes the playing style.

I won't be surprised when the etc turn up with even better built blasters to vompete

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Mr.Crane
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Joined: 04 Nov 2015
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Location: Warrington



Post Reply with quote
Thanks very much to everyone there, especially Jolt, blindgeekuk and Old_man_nerf for organising and running everything flawlessley! I had a great day and I'll definitely try to make it to the next one for sure

After seeing Daredevil I feel my stampede may be a little outclassed! Time to have a bit of a play about and see about doing some upgrades
Sun Oct 09, 2016 6:39 pm View user's profile Send private message
tbr
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Joined: 23 May 2014
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Location: Blackpool



Post Reply with quote
Quick post before I forget, I seem to have brought home someone else's sling mount, it's the same as mine so I must have picked it up accidentally.

It's black with a clampy jaw type end.



Last edited by tbr on Sun Oct 09, 2016 8:59 pm; edited 1 time in total
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Dazzle740
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Joined: 14 May 2016
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Post Reply with quote
I'm also impressed with how daredevil performed as I have my own tri-hellcat rapidstrike build in progress which I was hoping to have done and with me but unfortunately a couple of items didn't arrive in time.
Hopefully it'll be a head turner when finished!!
The event as usual was organised extremely well, as well as it can be with so many youngsters present.
But as always the later 13+ games are always worth waiting for, and the 'trouble at mill' games were very interesting lol........ very paranoia inducing lol.
Bring on GuN 11 !!!!
Sun Oct 09, 2016 7:12 pm View user's profile Send private message
blindgeekuk
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Joined: 31 May 2015
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Post Reply with quote
tbr wrote:
Quick post before I forget, I seem to have brought home someone else's sling mount, it's the same as mine so I must have picked it up accidentally.

It's black with a clampy jaw type end.


Mine I think.

Was on the blaster my mate was using, and I did wonder where it was when i repacked the cupboard this evening.

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Seiryuu
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Joined: 05 Apr 2013
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Fav. Blaster: Wildfire AS-20
Location: Leeds, W. Yorks., England



Post Reply with quote
old_man_nerf wrote:
The whole organising by bguk was excellent - keeping players, blasters and darts separate until necessary was a smart move on bguk's part. It kept players listening when they needed to which really improved the game play.


I can't say I'm a big fan of all the shouting, orders and general restrictive feel (or how I only had 1 of my 3 clips loaded for game 1 as a result) but the results seem hard to argue with.
Mon Oct 10, 2016 12:18 am View user's profile Send private message
blindgeekuk
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Post Reply with quote
I'm happy to hear your thoughts on how  you would have managed 58 players of various ages and excitement levels, who may or may not be in the main hall and may or may not or be listening, without shouting, giving orders or making the event feel restricitve.

Note: that's not sarcasm, I genuinely am intrigued

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old_man_nerf
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Post Reply with quote
Sorry Seiryuu, i'm with BGUK on this. Having had the privilege/challenge of standing in front of various groups (including GuN) and attempting to get them to all do the same thing/event/play by the same rules then i'm afraid a bit of regulation is inevitable.

I suspect an event where complete anarchy prevails would be less fun.

Any thoughts on managing large numbers of players welcome as the event continues to be popular with a wide spectrum of players.

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Mon Oct 10, 2016 9:19 am View user's profile Send private message Visit poster's website
Franksie
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Joined: 11 May 2016
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Post Reply with quote
I would say it's infinitely better than the alternative that I experienced at the last event - a point blank 100 fps+ shot to the face (with eye pro off) from an over excited child that didn't understand what down time was
Mon Oct 10, 2016 9:34 am View user's profile Send private message
Boff
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Joined: 08 Dec 2012
Posts: 3411
Fav. Blaster: (Modified) Stampede ECS
Location: Bristol, UK



Post Reply with quote
Franksie wrote:
I would say it's infinitely better than the alternative that I experienced at the last event - a point blank 100 fps+ shot to the face (with eye pro off) from an over excited child that didn't understand what down time was


Yeah. I had the same at Bristol Blast 3. However, it is a problem with playing with younger players and one of the reasons why I'm thinking twice about Bristol Blast and GuN: too many kids. I gripe a lot about LARPers but you don't realise quite how mature they are until you get shot in the face point blank by some 13 year old without trigger discipline. At least I can chew a Green Cloak out in character or throw my event staff hammer at them out of character without their parents getting shitty that I yelled at them. Plus once you instruct a GC player, they generally won't get it wrong again. NB: this is a personal thing as the resident grumpy old shit who plays as an adult, makes gear for adults and generally does this for a living. Wink

On topic and useful bit below:
-
GuN is actually at the stage where you could start ticketing and turning people away. I know that after a certain point, it can be very challenging to run effective wars in enclosed spaces. I've run large BUZAN events with 60 players in a confined space and it's a nightmare. Thankfully, our lot used to thin out to the regulars after a couple of weeks so it wasn't sustained. I can't think what your lot must be facing not knowing how big the numbers are going to be each week with this sort of growth. I expect it's only going to get worse as word spreads and winter closes in.

When's GuN 11? I've been toying with the idea of radios for Bristol Blast since co-ordinating several game marshals who might not have line of sight is a pain to get right. I've got 5 or 6 here I use for the regiment at GC that aren't due to be used until March or maybe the next Bristol Blast. Would any of you be interested in trying that as an organisational aid? They've got ear pieces and what nots so I'd be happy for you to trial them if you think it would help. Having a voice directly in your ear makes it much easier to get people singing from the same hymn sheet (on one occasion literally at GC). My primary idea was for effective start and stop of games and to give a link between marshals and team captains if information needs to be relayed that way.

Looking at it more broadly, your organisation is mostly on point. Very Happy Keeping kids and darts separate for as long as possible is a good way of doing it. However, I'd suggest that for 18+ players, they can arrive with their mags pre-loaded and make their contribution to the dart pool by firing them at other players. It's how CarrierII and I roll at Bristol Blast.

If any of the regular UK organisers wanted to chat about logistics and organisation, I'm happy to help. I've got a few ideas bouncing around and I'm sure you have plenty, too. I can't run wars these days due to time but I've got the experience I can offer. Smile

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Mon Oct 10, 2016 10:17 am View user's profile Send private message Visit poster's website
blindgeekuk
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Post Reply with quote
Theres a reluctance to turn potential players away due to the free venue use, and probably a third of our players are church members... but we have considered ticketing and its something I think we definitely need to explore in the near future. If we do go down that route, we'll probobaly try and add a second monthly event.

Radios wise, I already have 2, we just haven't used them yet, and some of this months donations will be going towards a couple more - Next month i'm aiming on having a deputy marshall embedded in each team, as well as the main marshall and a sub marshall wandering around all in radio contact

I preload all my clips with the new darts each month, so thats a minimum of 300, and we have a bag of darts just fro the brit nerfers in the room we set aside for their gear. If britnerfers are happy to buy koosh and pre-load their mags, and 'donate' those darts to the pool rather than put in a 1, then that's great.

In terms of darts, I found last months heat/humidity was causing feed issues, but not this month, while I know Old_Man_nerf was still having some issues - possibly down to the pvc addition mate?

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Mon Oct 10, 2016 11:24 am View user's profile Send private message Visit poster's website
Franksie
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Post Reply with quote
I'm bringing 200 blue koosh next month
Mon Oct 10, 2016 11:27 am View user's profile Send private message
Boff
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Post Reply with quote
BGUK, awesome. Good to hear we're on the same wavelength! (See what I did there? Razz)

You're completely right about having embedded designated useful people of some sort. At Bristol Blast, they assign teams at registration so  I'd propose , for example, having Blue Captain and Red Captain with radios who can then deputise further to keep one half each corralled and vaguely organised. I usually push for a separation of marshals and players when on the field, however. I'm not a fan of blurring the lines between people who run the games and can make rules calls to those that are actually playing. Having radios on the team captains just allows for useful remote voice projection.

Impressive you're looking at adding another event. Just remember to look after yourselves and don't burn out up there. Very Happy

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Mon Oct 10, 2016 11:34 am View user's profile Send private message Visit poster's website
tbr
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Post Reply with quote
[quote="Boff:33424"]
Franksie wrote:
NB: this is a personal thing as the resident grumpy old shit who plays as an adult, makes gear for adults and generally does this for a living.


I can definitely understand your point of view, and in my head I picture this as an awesome way of playing, but for me at the moment this isn't what I like from my Nerfing, weather this is due to lack of war experience or just the way I am. I enjoy the large number of kids at GuN, the games aren't too serious, if a kid doesn't take the hit from a dart then it's not the end of the world and I can run around like a lunatic spraying darts at the ample little targets and then 'try' and play more tactically when the situation calls for it (I also like the fact that it seems rare for a game to last more than 10 mins or so). Having over +13's games at the end scratches any more tactical gaming itches I may have too.

I think it shows what kind of player I am (besides a rubbish aim) in that one of my favorite games I've played is Terminator when I was a Terminator, I could ignore the hail of darts heading my way and enjoy myself picking off the surrounding targets.

As far as the organisation/crowd control of GuN I feel that this was much stronger than previous GuN's, there needs to be boundaries or anarchy will ensue, kids will mess around, thats just the way it's going to be, kids are kids, no matter how much you try and keep things organised. The less crowd control during game set ups etc then the less time there is for games. GuN 10 felt to me like the most active GuN I've been to with down times between games at a minimum. So much so that I had to rethink my load out as duel wielding stryfes with 36 round drums was taking too long to reload after doing a quick dart sweep.

I do have one small critisism of GuN, and it's exceptionally minor......the whistle to say the game is over is a bit quiet and very easily missed, I think an AirHorn might be needed Smile

--- edit, due to post appearing while typing this one
I have a couple of walkie's too, no headsets or anything but your welcome to use them.
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blindgeekuk
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Post Reply with quote
tbr wrote:
I do have one small critisism of GuN, and it's exceptionally minor......the whistle to say the game is over is a bit quiet and very easily missed, I think an AirHorn might be needed Smile

Thats the first time i've heard that whistle being referred to as 'quiet'. According to the app I have, its 114 db! What we'll probably do is arm each marshall with a whistle and co-ordinate via the radios so that its easier to hear.

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tbr
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Post Reply with quote
One of the games (think it was freeze tag with opposite team tag perma death) I was outside lying on the Grass dead, not realising the whistle had been blown and everyone was inside getting ready for the next game Smile

A few times I also heard people outside telling others a game was over as they hadn't heard the whistle.
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old_man_nerf
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Post Reply with quote
Quote:
I know Old_Man_nerf was still having some issues - possibly down to the pvc addition mate?


Yep - reckon so. Back to a stock bolt for the next event to see if that can cope with the dart pool. I'm also bringing my own special pokey stick for extracting duff darts.



Shame.....with a crisp new koosh in it that retaliator rocked Smile



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