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[WIP] Hyperfire (2016) - UK First :P
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[WIP] Hyperfire (2016) - UK First :P
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Boff
The Dealer


Joined: 08 Dec 2012
Posts: 3411
Fav. Blaster: (Modified) Stampede ECS
Location: Bristol, UK



Post [WIP] Hyperfire (2016) - UK First :P  Reply with quote
tl;dr: Saying 'Das Frankenblaster!' is more fun than actually using the blessed thing. So yeah, Hasbro built a half baked SMG for midgets. I've never seen Spud so happy wielding a blaster. It fits her 5ft 1in frame perfectly. CarrierII and I, by contrast are struggling somewhat.

The blaster itself looks like 2 different people designed the front and back end. The aesthetics are mashed up all over the place and don't seem to quite gel. Whereas the Rapidstrike and Stryfe both flow something lovely, the Hyperfire looks like someone just chucked everything they could at the thing and left it at that.

When I reviewed the Modulus, my first impression was "if I was 12 and opening this on Christmas morning, it'd be the best Christmas ever!". You don't get that wow factor from the Hyperfire when you open the box. It's just another perfunctory Hasbro blaster that feels like they've produced it to keep their spot in the market. I immensely dislike the Modulus as a hobbyist but it clearly had its niche and is great as a kid's toy. The Hyperfire is pretty 'meh' from that first impression standpoint.

The only real place that the Hyperfire does impress is that stock rate of fire. It's spewing around 7 darts a second out of the box which is fairly impressive. If you want stock close support options, then you're fine. However, the key word there is close. The blaster suffers from impressive spin down as a result of the flywheels spinning sub-critical. The batteries can't keep up with the flywheels and performance at the bottom of a drum levels out to around 10-15ft of distance at most.

My biggest beef with the Hyperfire is that damned foregrip. It completely fucks up my reloading technique. Normally, I use the two in hand technique as demonstrated here by Jangular. With the Hyperfire in its stock configuration, you're left with your hand colliding with the blaster frame if your grip is anywhere above the bottom third of the magazine. My current thinking is that you'd need to turn your magazines in your pouches upside down and alter your reloading technique in order to remain competitive. I'll get some video or photos together to demonstrate in full what I mean. Any blaster that requires me to alter my reload technique is a non-starter. The problem would be even worse if I were 5ft and only carrying 12 dart magazines as I know a number of the smaller GC players do. You don't have bottom third of the magazine to grip in the first place!

Following on from that fore grip, the belt system used to drive darts into the flywheels is a problem in of itself, too. It is very difficult to single shot with this blaster because there is no cycle control. Unlike the Rapidstrike and to some extent the Rhino-fire, the Hyperfire is not guaranteed to fire a dart when you pull the firing trigger. There is a good chance that it will simply spin the belt until the tooth is in an arbitrary position rather than guaranteeing a shot. CarrierII was able to get a 1 in 3 success rate in terms of trigger presses to darts fired ratio yesterday evening. If you're looking for a high rate of fire that is as versatile as an RS, the Hyperfire is not that blaster. It's not a true replacement for the RS and really is starting to reinforce why we can't rely on first party initiatives to supply us with competitive hardware going forward.

Photos will be added in due course. I'm yet to actually open the cursed thing and will get gear counts etc when I do. Smile

Photos can be found here.

EDIT: And yes I've seen UKNW's post over on Facebrick. It doesn't count until you get the box open. Razz

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Boff: Managing Director, Blastersmiths UK & BUZAN Founder (formerly)
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Last edited by Boff on Wed May 18, 2016 7:05 pm; edited 1 time in total
Tue May 17, 2016 1:33 pm View user's profile Send private message Visit poster's website
tbr
Veteran Member


Joined: 23 May 2014
Posts: 308
Location: Blackpool



Post damnit Reply with quote
Knew i should have had it delivered rather than pick up in store!
Tue May 17, 2016 2:10 pm View user's profile Send private message Send e-mail
Northwind
Nerf Addict


Joined: 28 Dec 2014
Posts: 921
Fav. Blaster: Rapid Red
Location: Edinburgh



Post Reply with quote
Mine is in the cupboard here at work. Won't have time to play with it tonight. It's so unfair!
Tue May 17, 2016 2:32 pm View user's profile Send private message
n_g
Regular Member


Joined: 29 Oct 2014
Posts: 197
Fav. Blaster: Elite Rayven with underslung Magnus
Location: West London



Post Reply with quote
The way the white cardboard is cutout for the interior of the box makes me think that they designed the packaging to hold two 25 dart drums.
Tue May 17, 2016 6:17 pm View user's profile Send private message
Waltzz
Junior Member


Joined: 17 Mar 2016
Posts: 84
Fav. Blaster: Zeus Rival
Location: Cambridge



Post Reply with quote
Just opened up mine and was thinking the same thing. I actually love the look of this thing!
Tue May 17, 2016 6:26 pm View user's profile Send private message Visit poster's website
UKNerfWar
Site Owner


Joined: 08 Feb 2012
Posts: 2443
Fav. Blaster: Swarmfire
Location: London



Post Reply with quote
Joke is on you. You paid for express delivery and got yours the same day I did.

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[quote="OldNoob:38837"]Remember if a mod guide has no performance test figures to back it up, look for a better one![/quote]
Tue May 17, 2016 6:44 pm View user's profile Send private message Visit poster's website
Boff
The Dealer


Joined: 08 Dec 2012
Posts: 3411
Fav. Blaster: (Modified) Stampede ECS
Location: Bristol, UK



Post Reply with quote
Well, strictly speaking the company paid for it so Razz

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Boff: Managing Director, Blastersmiths UK & BUZAN Founder (formerly)
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Tue May 17, 2016 6:55 pm View user's profile Send private message Visit poster's website
SSGT
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Joined: 12 Jan 2013
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Fav. Blaster: 'Rave-N' CS-18, Elite Alpha Trooper (EAT) CS-12
Location: Durham



Post Reply with quote
Would it be possible to get the number of teeth on each gear, diameter of the final drive pulley (ideally to the outside surface of the belt) and the overall length of the belt?

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Tue May 17, 2016 8:05 pm View user's profile Send private message
Boff
The Dealer


Joined: 08 Dec 2012
Posts: 3411
Fav. Blaster: (Modified) Stampede ECS
Location: Bristol, UK



Post Reply with quote
Yup, I'll detail them all when I get it open. I'm currently working on a way to show off how devastatingly bad the ergonomics are.

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Boff: Managing Director, Blastersmiths UK & BUZAN Founder (formerly)
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Tue May 17, 2016 8:15 pm View user's profile Send private message Visit poster's website
Northwind
Nerf Addict


Joined: 28 Dec 2014
Posts: 921
Fav. Blaster: Rapid Red
Location: Edinburgh



Post Reply with quote
Not sure how well it works for a small person... For me, the grip is a little awkward, it slightly fouls the back of my hand but it's not terrible. One-handing it, I end up aiming off to the side a little, same as the stryfe. None of this will matter once I chop it off obviously but it's annoying- the hole's actually pretty big but it's not quite in the right place and it doesn't scallop enough at the back. Doesn't matter how big your hands are, they're still broadly the same shape

With a drum in, I can't grip it under the barrel where the grip is but it works really well just gripping it by the front, around the sling hook very natural and comfy. I was planning to minimise the front but actually I think I'll keep it as it is. Or broadly anyway. I really like the broad strokes of it, it's just detail that's off imo.

I hate it when the tactical rail's in the wrong place. Same as the demolisher, here, you can only put scopes and that right at the front so it looks weird. Not important, obviously, but I do like a bit of tacticool. Obviously the jam door limits what you could mount without messing with the operation, ain't care, I wants my SCOPES.

Oh and clearing jams isn't so easy because of the cumbersome jam/belt door. And it has a dart skirt thing. Admittedly I was firing really crappy old darts.

I absolutely hate the zebra stripes. I think it's going to be a lot worse to remove than the digital camo. But they're not really complete enough to work with as they are I think. And logo removing is going to be a mother******.

I have to say, I do basically love it. It's so satisfying in the hand, and I love the golden-age spaceship look of it, I have a lot of old scifi paperbacks and it could be straight off the cover of my 1960s Asimovs.

And from a toy perspective it completely kicks ass. I'll find a child at the weekend and give them a go, but I almost guarantee thumbs up. I would have shat rainbows if I'd got one of these for christmas. As a child obviously. Not fooling anyone am I?
Tue May 17, 2016 10:58 pm View user's profile Send private message
Waltzz
Junior Member


Joined: 17 Mar 2016
Posts: 84
Fav. Blaster: Zeus Rival
Location: Cambridge



Post Reply with quote
Northwind I totally aggree with you. My thoughts exactly after playing with it most the night though as a personal preference i do love the stripes.

Not sure what to do next. Might wait on modding it until those who know more sort it out 😛 Cutting it down to a 'large pistol' fortmst is still in my pool of ideas!
Wed May 18, 2016 6:56 am View user's profile Send private message Visit poster's website
tbr
Veteran Member


Joined: 23 May 2014
Posts: 308
Location: Blackpool



Post Reply with quote
Just picked mine up, have to say I'm loving it and even stock it's throwing out those darts in quick succession.

Also as I have smaller hands I find the grip/ergonomics of it quite comfortable.

My first thought is that orange section at the front seems like a nice chunk of empty space, wonder if I could fit a new Pi Zero with camera attached in there and then wire up some external buttons for photo/video, and then find somewhere to put a battery for it. Will have to do some online investigation.
Wed May 18, 2016 6:20 pm View user's profile Send private message Send e-mail
Boff
The Dealer


Joined: 08 Dec 2012
Posts: 3411
Fav. Blaster: (Modified) Stampede ECS
Location: Bristol, UK



Post Reply with quote
Right, I've updated the OP with my first impressions of the blaster. The ergonomics from a competitive point of view are catastrophic. Stick with your Rapidstrikes if you're wanting FA, people. Smile

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Boff: Managing Director, Blastersmiths UK & BUZAN Founder (formerly)
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Wed May 18, 2016 7:06 pm View user's profile Send private message Visit poster's website
tbr
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Joined: 23 May 2014
Posts: 308
Location: Blackpool



Post Reply with quote
Didn't see the point of starting a fresh post, if anyone is interested I've a couple of quick video's below of me emptying a 35 dart drum and a 25 dart drum.

35 Dart Drum - https://youtu.be/MZp3QbGhxG0
25 Dart Drum - https://youtu.be/FXgC1k6JfBA
Wed May 18, 2016 8:15 pm View user's profile Send private message Send e-mail
blindgeekuk
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Joined: 31 May 2015
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Fav. Blaster: Demolisher
Location: Leeds, UK



Post Reply with quote
Are those running on stock motors/batteries, or have you upped the performance with imrs?

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Wed May 18, 2016 8:20 pm View user's profile Send private message Visit poster's website
tbr
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Joined: 23 May 2014
Posts: 308
Location: Blackpool



Post Reply with quote
Completely stock  Laughing
Wed May 18, 2016 8:37 pm View user's profile Send private message Send e-mail
Justajolt
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Joined: 02 Jan 2015
Posts: 954
Fav. Blaster: "Battle Badger" Incisor or Artemis, but Nemesis is growing on me...
Location: Yorkshire



Post Reply with quote
*Felt Lonely on my own thread*

Yeah, I've got small hands too and it's ok for me, but just. Felt weird at first though!

Here's the Hyperfire ROF data I got with IMRs, BGUK (sorry, but had to do it! Video of abuse now live):

Hyperfire 4 x 1.5v D Bat - time to empty drum 5.38s, 267.66 darts per minute (D/m), 4.46 darts per second (D/s).
Hyperfire 2 x Efest IMR Bat - Drum 4.98s, 373.13 D/m, 6.22 D/s.
Hyperfire 3 x Efest IMR Bat - Drum 2.61s, 574.71 D/m, 9.58 D/s.
Hyperfire 4 x Efest IMR Bat - Drum 2.67s, 561.80 D/m, 9.36 D/s.

I've found that the rate of fire of Hyperfire on 2 IMRs and Rapidstrike on 3 IMRs is sometimes closer than was the case in this data set.

I found Chrono on D batteries to be about 60 fps, rising roughly 10 fps with 2 IMR, another 10 to 70 fps with 3.

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Thu May 19, 2016 6:48 am View user's profile Send private message Visit poster's website
Boff
The Dealer


Joined: 08 Dec 2012
Posts: 3411
Fav. Blaster: (Modified) Stampede ECS
Location: Bristol, UK



Post Reply with quote
How's the reliability with the IMRs? /u/Zombona was having a lot of accuracy problems with super-critical motor speeds. Are you observing the same? My first job is going to be to remove the cant from the flywheels if we're still having that problem by the time I get around to dismantling it. Smile

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Boff: Managing Director, Blastersmiths UK & BUZAN Founder (formerly)
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Thu May 19, 2016 9:02 am View user's profile Send private message Visit poster's website
Justajolt
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Joined: 02 Jan 2015
Posts: 954
Fav. Blaster: "Battle Badger" Incisor or Artemis, but Nemesis is growing on me...
Location: Yorkshire



Post Reply with quote
Some dart skipping at higher speeds, but that's an issue all the way through. I wonder how long it'll be till we get after-market pusher belts...

In terms of accuracy, I'll have a check back on the video. I found it to be much more accurate than the stock Rapidstrike though!

I'm excited to rewire (maybe even Lipo Wink ) but I'm a little ginger about messing with the cog mechanism for the pusher...

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Thu May 19, 2016 9:59 am View user's profile Send private message Visit poster's website
blindgeekuk
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Joined: 31 May 2015
Posts: 995
Fav. Blaster: Demolisher
Location: Leeds, UK



Post Reply with quote
Must say, the more I watch videos of the hyperfire, the more I want one...



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Thu May 19, 2016 11:28 am View user's profile Send private message Visit poster's website
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