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Speed Infection (Humans Vs Zombies)

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Speed Infection (Humans Vs Zombies)
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Game Organiser

Joined: 31 May 2015
Posts: 995
Fav. Blaster: Demolisher
Location: Leeds, UK

Post Speed Infection (Humans Vs Zombies)  Reply with quote
All credit goes to Boff and BUZAN for this one!

Name: Speed Infection (Humans Vs Zombies)

Outline: Humans are being hunted. Zombies want to eat their brainssssss

Number of teams: 2

Size of teams: Zombies start with 1 or 2 Original Zombies. Everyone else is human

Objective: Zombie must touch a human to turn them into one of the horde

Respawn points: Tagged zombies are stunned for an agreed amount of time. Tagged humans become Zombies

Winning: Zombies win when all humans become zombies. Humans never win Smile

Time limit: 10/15 minutes depending on venue size

Equipment needed:

Special rules/variations:
Different zombie types - noodler zombie (pool noodles for arms, can tag 1 human per arm), spitter (carries a small supply of sock grenades that turn humans into zombies), juggernaut zombies (only stunned by mega darts)
Consider limiting blasters to front loader/pistols only

GuN Note: 5 seconds stun, 5 second immunity is pretty much perfect.

WolfPack Leeds - New Nerf combat in Leeds -
Mon Sep 19, 2016 2:48 pm View user's profile Send private message Visit poster's website
The Dealer

Joined: 08 Dec 2012
Posts: 3411
Fav. Blaster: (Modified) Stampede ECS
Location: Bristol, UK

Post Reply with quote
Suggested human to OZ ratio is 5:1 for larger spaces, 8:1 for more enclosed spaces. Wink

Full fire power is fine, just chuck either a couple of stealth zombies in there or have your zombies to co-ordinate and decapitate any human leadership that emerges.

Humans, you win by coming out with a good story or having the longest survival time.

Boff: Managing Director, Blastersmiths UK & BUZAN Founder (formerly)
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Mon Sep 19, 2016 2:55 pm View user's profile Send private message Visit poster's website
Junior Member

Joined: 02 Dec 2016
Posts: 33
Fav. Blaster: Modded Raider / Rampage
Location: Sunderland

Post Reply with quote
If you do not mind I would like to throw in a crazy suggestion here for changing the standard dynamic in a HvZ game.

Buy 6 or 7 cheap traditional stop watches with a countdown beeper and then use boxes or some old socks (clean) to put them into. Basically to stop any player from seeing the screen on the stopwatch.

Set one or maybe two of these stop watches to beep say at 7mins or 12 mins into a 15 min HvZ  game. When the beeper goes off that player is now a zombie and they will then place their blaster on the floor. Now they can tag the Humans!

Finally hand out all stop watches and then explain:
That this group of survivors (ones with stop watches) arrived from a different camp recently and they all say that they are clean. But they have been keeping themselves carefully covered up and do not like to talk to much about their time before arriving! Then leave it at that.
Sat Dec 10, 2016 2:16 pm View user's profile Send private message
Junior Member

Joined: 11 Nov 2014
Posts: 38
Fav. Blaster: The Nemesis
Location: The Wilderness

Post Reply with quote
Maybe the humans could win if the time limit expires? Or am I being over optimistic here?

The concequence of buying all the big blasters is that your room starts to seem a lot smaller than before.
Sat Dec 10, 2016 4:16 pm View user's profile Send private message
Game Organiser

Joined: 25 Jan 2013
Posts: 868
Fav. Blaster: I wanna Nemesis!!
Location: Leeds

Post Reply with quote
Zombies always win.

The glory is in being the last human to survive.

We rewarded that individual this afternoon by making them the first zombie in the next game Smile

Sat Dec 10, 2016 6:35 pm View user's profile Send private message Visit poster's website
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